tag:blogger.com,1999:blog-2420860529344694449.post6015994439852831786..comments2021-05-04T11:05:53.763-07:00Comments on Lin.ear th.inking: More Random Points in JTSDr JTShttp://www.blogger.com/profile/02383381220154739793noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-2420860529344694449.post-75012815394594045972014-08-15T12:24:38.610-07:002014-08-15T12:24:38.610-07:00Thanks for the link. A very nice algorithm, and of...Thanks for the link. A very nice algorithm, and of course the usual amazing presentation from Bostock. Dr JTShttps://www.blogger.com/profile/02383381220154739793noreply@blogger.comtag:blogger.com,1999:blog-2420860529344694449.post-46272749648126495342014-08-15T00:52:37.365-07:002014-08-15T00:52:37.365-07:00Mike Bostock as a nice implementation of Poisson D...Mike Bostock as a nice implementation of Poisson Disc sampling, here is the link to his <a href="http://bost.ocks.org/mike/algorithms/" rel="nofollow">Visualizing Algorithms</a>. He shows various possibilities and how Bridsonâ€™s algorithm is best.<br />HTHAnonymoushttps://www.blogger.com/profile/02060167018046130752noreply@blogger.comtag:blogger.com,1999:blog-2420860529344694449.post-38167163876709742772012-05-05T18:37:49.479-07:002012-05-05T18:37:49.479-07:00How about Generalized Random Tessellation Stratifi...How about Generalized Random Tessellation Stratified (GRTS), AFAIR sort of quad tree meets random points-- results in even distribution of random points:<br />http://www.epa.gov/nheerl/arm/documents/presents/grts_ss.pdfStephen Matherhttps://www.blogger.com/profile/06768053363411135932noreply@blogger.comtag:blogger.com,1999:blog-2420860529344694449.post-65717744380966676022010-05-10T02:15:04.679-07:002010-05-10T02:15:04.679-07:00Hi Martin,
From a post on OSGeo's list, an int...Hi Martin,<br />From a post on OSGeo's list, an interesting entry linked to your kind-of-random points in plane issue :<br /><br /><a href="http://www.johndcook.com/blog/2009/03/16/quasi-random-sequences-in-art-and-integration/" rel="nofollow">http://www.johndcook.com/blog/2009/03/16/quasi-random-sequences-in-art-and-integration/</a><br /><br />vincentvhttps://www.blogger.com/profile/16592397279386410200noreply@blogger.comtag:blogger.com,1999:blog-2420860529344694449.post-34078753047074069002010-05-07T09:19:52.947-07:002010-05-07T09:19:52.947-07:00Wow - first Halton sequences and now Latin hypercu...Wow - first Halton sequences and now Latin hypercubes. Clearly there's some deep waters once you get out of the shallow end of the random points pool...<br /><br />For me this is really just a pleasant distraction from the mundane chores of geometric programming. So I think I'll be leaving the deep stuff to those better qualified than I am - and a real use case!Dr JTShttps://www.blogger.com/profile/02383381220154739793noreply@blogger.comtag:blogger.com,1999:blog-2420860529344694449.post-15119009316778267892010-05-07T06:21:02.608-07:002010-05-07T06:21:02.608-07:00It seems you're wandering towards a methodolog...It seems you're wandering towards a methodology like Latin hypercube. Perhaps a partitioning of the geometry into triangles or grids could still allow more than one point per area?Sebastian Goodhttps://www.blogger.com/profile/16349920970089631200noreply@blogger.com